![Figure 1 from Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices | Semantic Scholar Figure 1 from Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices | Semantic Scholar](https://d3i71xaburhd42.cloudfront.net/60788f4d5b280a1b9c7e4c8f84b446f93fe09f4a/3-Figure1-1.png)
Figure 1 from Using Kahoot! in the Classroom to Create Engagement and Active Learning: A Game-Based Technology Solution for eLearning Novices | Semantic Scholar
![Using Kahoot! Games with CLASSUM. Synergizing Learning Tools with CLASSUM… | by CLASSUM | CLASSUM Global | Medium Using Kahoot! Games with CLASSUM. Synergizing Learning Tools with CLASSUM… | by CLASSUM | CLASSUM Global | Medium](https://miro.medium.com/max/1400/1*KR-3aAAR0GmUTvWDjjKDeg.png)
Using Kahoot! Games with CLASSUM. Synergizing Learning Tools with CLASSUM… | by CLASSUM | CLASSUM Global | Medium
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